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Seelad

13 Game Reviews

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I got this: MAGENTA CITIZENS

The unrescuable person has been kidnapped by hairdressers. Are you a magenta enough citizen to rescue the unrescuable person?

I find this game actually quite entertaining, it brought about a few good jokes, definitely worth making a game from some of these suggestions... As another joke of course, but come on, who wouldn't want to play MAGENTA CITIZENS?

A good game, but tedious.

This is a good game, and undoubtedly slow. The gameplay itself is good, despite doing nothing but clicking to raise your army and resources. I had to play this game in three or four sittings before finishing it off. I had fun, a lot, but some tedious work as well!

Let's begin with the bad, and as previous reviews have stated, the trade is far too slow. My XP was in the 1.3 million range by end game, and that meant my money and other materials were also in the millions. Trading off one material when I had close to a million of it wasn't efficient enough for me. This wasn't all too bad for the most part considering my resources were plenty. Though, after buying so many units, I had ran out of gold! This meant I either had to sit down for several hours trading in 1 lumber, or sell some of my cheese off for 5 gold a piece. Either way, I was sitting there for a while. I eventually just gave up, pulled out an auto-clicker and set it to the thousands, then got off the computer and did other stuff until the clicker finished. This was about as fast as myself holding down left click honestly, this is because the game actually accumulates lag overtime. It went unnoticed for me until it came to purchasing units, buildings, or trading, which often continued to keep buying even after I stopped clicking. There is also the unbalanced trade system. I know this has been mention as many times as the slow trading has.

However seen, the balancing doesn't look as if it had a huge time of planning put into the statistics of it. Take for instance the gems and shrooms. The gems buy for 500 and the shrooms buy for 750. They sell for 200 and 55 respectively. A clear balancing issue. Though this was only a minor defect in the game. It could be easily changed in future sequels without trouble, I'm sure of it.

The last dungeon was a tough one, but understandable as to why. However, this game only saves your experience, which gives you the number of experience back in gold, silver, iron, stone, and lumber the next time you play the game. This makes beating that last dungeon hard, because you'll need thousands of people to successfully raid it, and since I'm sure not everyone has nothing to do for many hours of the day, they will certainly be forced to leave the computer before completing it. The game should have ended far earlier than it does, this isn't because I wanted it to. In fact, I wish it had many more dungeons to raid! But alas, it still took a large potion of time to complete and is likely not to appeal to anyone who has a lot of work to do.

Though this is a minor complaint and my personal opinion; I was disappointed to find that no unit reached maximum stats possible.

Now onto the good! This game has many good points, enough so I was forced to complete it to the very last dungeon available. Let's begin with how you own resources! Sure, some of the resources take forever or are far too expensive to get at the start of the game (Part of the balancing issue mentioned.), but you can still watch your wealth grow. You build lumber mills and hovels which appear in your city picture. Along with the running villagers that walk around in it (A nice touch to add life.). The more population you have the more money you get, though you'll likely not receive more than 50,000+ gold per tax income unless you have more than 50k Peasants. Still, taxes happen fairly frequently so I doubt 50,000 will be needed unless you want an army of knights or higher tier units.
The units of the game are nice as well, the artwork of them is good, and some are expensive to raise an army. The heroes are also nicely drawn, well mostly just the ones toward the right. The options to choose are great! I loved being able to choose from many types of heroes and units alike.

[SPOILER] A tip as to how many units I had before finishing the last place was;
20,575 Conscripts, 5,050 Boggin Rogues, 5,000 Warriors, 1,300 Masters, 500 Thieves, 4,500 Gladiators, 15 Cultists, 1,100 Thumpers, 2,250 Maulers, 500 Destroyers, 415 Gnomes, 15 Mages, and 825 Knights.

Hope to see a sequel!

Interesting but repetitive game.

By repetitive I mean you literally do the exact stuff every minute or two. You fight one of the first 3 people, get stats, apply them, then continue to do so until you're strong enough to fight the next tier. The combat is also not too great. I found myself applying all of my points into fire, then just clicking the fire spell at an exact moment over and over till the person died. This was usually interrupted as a person fell though.

Don't get me wrong though, this game was entertaining enough for me to see it to it's end. I beat the king as soon as I was doing 100 damage exact, then just used my fire spell 20 times. I do admit, it got rid of some time.The music got annoying after hearing it nearly 40 times in a row. I would say though, that it needs improvement on how the combat system works. I can't think of one amazing game that uses a method of combat that requires you to click at an exact moment in order to defeat your opponent. I do remember some, but they're not amazing, and I also found complications upon the battle system.

Really, it seems you implemented the random falling pattern to prevent what I was doing, and that's clicking the mouse button within milliseconds of the opponent attacking, over and over in a pattern. This can be easily negated by adding points to your health, though not much is needed.

I gave it a 7/10 because this game repeats itself, takes a combat system often used (A not-so-good one.), and the opponents are quite limited. You're given a nice bit of spells, but the opponents you fight them with are limited to three.

currosonido responds:

Thank you very much for such a dedicated and positive comment.

Eerie music, good artwork.

The music was a bit eerie, made things a bit dramatic, though this isn't a bad thing. Artwork was good as well, an interesting concept with the ability to choose what side you want to click, I liked that because sometimes I found it harder to find the differences on the right than it was on the left. I ended up with a score of 2611.

On a side note, the first time you meet the old man, what exactly is that third bump...? Or do I not want to know that?

Not for people with sensitive mice.

Yeah.. My mouse's sensitivity is at it's max and this game is extremely difficult with that being. It is a simple game, fair artwork, but you need a lot of patience and a less sensitive mouse to complete it.

I got to say,

Although the game looks simple, it's much more complex. Everything was really great (Once you upgrade of course!) and well worth the play!

Was good till...

I got to the bee part, I didn't know what to do so I coincidently flew him off and zoned right before dying. Now I got to restart the entire game over cause I won't re spawn.

Minor flaw, other than that, the game was good and short.

It's what I'd suppose an 8 is.

Quite a simple game, I played another TicTacToe game on Newgrounds a couple days back, took me around seven tries, I beat this one on my third. Considering the simpleness of the game, and rate at which I beat it I'll give it an 8.

You should, instead of giving us this basic primitive game, add a plot to it that involves tictactoe, for example people could be the checkers in a kingdom of tictactoe. I don't know be creative! The basic game won't go far unless you got a plot, storyline, or theme.

What is this?!

Poorly drawn, ripped background, and scripts, as well as the entire game being totally based off of Warlords (if not stolen), terrible walking animations, no sound effects or music.

I'm giving this a 1 simply because you were willing to put this on Newgrounds with this obvious stolen concept and ALTHOUGH that'as not the entire reason, if you had put some more effort, and found some sounds, did better artwork, threw in some music, as well as take the time on these animations the score would have stood much more higher.

Quite an interesting game.

Another game to the elephant series, was good, similar to the rest but in a different genre. When you go to upgrade stats, you have the option to move the screen with the mouse but I wouldn't recommend it, because when I tried it wouldn't work well and 80% of the time it put the screen back in place for when I began to drag it.

Male

Somewhere, I think.

Joined on 3/15/11

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